I am a Software Developer for Tools used in the VFX industry based out of Vancouver, Canada. I have a passion for Computer Graphics, Optimizations, and Graph Theory.
I have a strong knowledge in all the fundamental areas of mathematics such as discrete mathematics, linear algebra, calculus, probability, and statistics. I also have specialized skills in mathematical modelling as related to computational and algorithmic problems.
I have experience using WebGL to render scenes, create shaders in GLSL, and create ray tracers. I am also proficient in C/C++ and have experience using OpenGL.
I have experience using Python and Matlab for data analysis and visualization. I have specific knowledge of data analysis and visualization libraries in Python such as NumPy, Pandas, Matplotlib and Seaborn.
If you wanted to discuss my work, my interests or just want to say hi, then contact me.
Email me